Game environments – Part A: rendering Remember Me(レンダリングに関する記事)
・Introduction
・Concept art of the game
・Physically based rendering (PBR)
・Workflow and authoring of PBR textures (artist guidelines)
・Workflow
・Reflection system
Game environments – Part B: rain(雨に関する記事)
・Real world water attributes
・Section 1: Reference
・Section 2: Rain effects in games
・Camera droplets
Game environments – Part C: making wet environments(濡れた環境に関する記事)
・Physically Based Rendering of Surfaces
・Section 1: Reference
・Section 2: Implementation
・Conclusion