
SIGGRAPH 2011のAdvanced Programが公開されたので、TALKSの中で出てきた映画をアルファベット順に並べてみました。
ゲームタイトルもありましたが、今回は割愛させていただきました。

Ocean Mission on "Cars 2"
Lighting Tokyo for Pixar's "Cars 2"
Crowds on "Cars 2"

We Built This City: Big City Design and Implementation in "Kung Fu Panda 2"
"Kung Fu Panda 2": Rigging a Peacock Tail

Quill: Birds of a Feather Tool
The Power of Atomic Assets: An Automated Approach to
Pipeline on "Legend of the Guardians: The Owls of Ga’Hoole"
The Visual Style of "Legend of the Guardians: The Owls of Ga'Hoole"
Volumetric Effects in a Snap

Destroying Metro City: An Artist-Friendly and Efficient Demolition Pipeline for "Megamind"
"Megamind" - Lighting Metro City at Night
Simulating Massive Dust in "Megamind"
“Megamind”: Fire, Smoke, and Data

"Rango": A Case of Lighting and Compositing a CG-Animated Feature in an FX-Oriented Facility
Dynamic, Penetration-Free Feathers in "Rango"
Accurate Contact Resolution for Interpolated Hairs

Procedural Mosaic Arrangement In "Rio"
Clouds in the Skies of Rio
Synthesizing Complexity for Characters and Landscapes in "Rio"
Staging Carnival: Ray Tracing Crowds in "Rio"
Building the Birds of "Rio"

Kali: High-Quality FEM Destruction in Zack Snyder's "Sucker Punch"
Volumetric Effects in a Snap

Untangling Hair Rendering at Disney
Directing Hair Motion on "Tangled"
Choreographing Destruction: Art Directing a Dam Break in "Tangled"
Gaussian Quadrature for Photon Beams in "Tangled"

Kami Geometry Instancer: Putting the “Smurfy” in Smurf Village

End of Line: Character Destruction in "Tron: Legacy"