
GDC 2010で気になるVA trackのセッションをいくつか挙げてみました。
Storyboarding/Story Development at Pixar: Work Methods and Insights
Character Animation at Pixar: Work Methods and Insights
Going to Hell - A Concept Design Overview of Dante's Inferno
Behind the Scenes: Uncharted 2's Unique Cinematic Production Process
Creating a Unique Visual Direction: The Successes and Failures of Creating a Near-Future Cyberpunk Setting with a Renaissance Twist in Deus Ex 3
Shading a Bigger, Better Sequel: Techniques in Left 4 Dead 2
Technical Art Techniques: Character Rigging and Technical Animation
The Old Republic's Object Model Pipeline
The Art Direction of Batman Arkham Asylum: Rebooting a Super Hero Video Game IP
Uncharted 2 Art Direction
Animation Process of God of War III
Uncharted 2 Character Pipeline: An In-depth Look at the Creation of U2's Characters
Automated Emotion: Facial Animation in Star Wars: The Old Republic
Uncharted 2: HDR Lighting
Designing Assassin's Creed 2
並べて見ると、なんだか『Uncharted 2』が多いです。